Breaking down "Player Skills"
What do (competitive) players have to know?
Until rank 5
After rank 5
Note: Adapted from original post by Vril.
- Basic unit movement mechanics
- Basic diplomacy (how many allies you need not to get destroyed, or to defeat the biggest threat)
- Walling
- Turn blocking (related to movement prioritization)
- Units and strategies (what units to use with what strategy)
- Basic expansions for Spain, UK, Turkey, Ukraine and Germany
- Getting whole country economy bonus
- How to survive until the game ends
After rank 5
- How to defeat your opponent
- Attack and defense priorities (when, where and how well to attack and defend)
- Strategic troop movement and positioning (mid and long-term planning)
- Methods of harassment (how to weaken your opponent to distract him)
- Preparation and coordination of large scale attacks/ invasion (mid and long-term planning)
- Advanced diplomacy (whom you need as an ally to dominate the game)
- Evaluation of strength (what's your strength in relation to your opponents, who is winning, who is losing?)
- Advanced expansions for all usual 5k and 10k countries with the common strategies
- Rough knowledge of reinforcements and income of every city
- Knowledge of viable country and strategy combinations
- Efficient money and reinforcement management
- Advanced unit movement mechanics (cross land with transport, merge units for bigger range, etc.)
- Unit ranges (in what case you can go from Berlin to Warsaw or Minsk to St. Petersburg etc. with non blitz strategies)
- Rushing (how to scout it, to defend it and to pull it off yourself)
- Playing 1v2, 1v3, 1vX on a World Map
- How to win 1v1 on EU+ 5k or 10k against equal opponents
- Team play in CWs, coordinated attacks and keeping team mates alive
- Time management and efficient game play mechanics (how to make best use of 4 minutes and how to move troops with the least amount of clicks)
- Evaluation of starting countries on a custom map or scenario
- Evaluation of unit strength and cost relation on a custom map or scenario
- Evaluation of your own mistakes
- Evaluation of your opponents game play
- Usual play style of the other high rank players
- Usual play style of other coalitions
- Advanced game play mechanics (how do the attack and defense mechanics work in detail? Common bugs? Useful features?)
Note: Adapted from original post by Vril.