atWar Database
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Skills & Competitive Game

What do players have to manage in order to be considered skillful and competitive?

Breaking down "Player Skills"

Picture

What do (competitive) players have to know?

Until rank 5
  • Basic unit movement mechanics
  • Basic diplomacy (how many allies you need not to get destroyed, or to defeat the biggest threat)
  • Walling
  • Turn blocking (related to movement prioritization)
  • Units and strategies (what units to use with what strategy)
  • Basic expansions for Spain, UK, Turkey, Ukraine and Germany
  • Getting whole country economy bonus
  • How to survive until the game ends

After rank 5
  • How to defeat your opponent
  • Attack and defense priorities (when, where and how well to attack and defend)
  • Strategic troop movement and positioning (mid and long-term planning)
  • Methods of harassment (how to weaken your opponent to distract him)
  • Preparation and coordination of large scale attacks/ invasion (mid and long-term planning)
  • Advanced diplomacy (whom you need as an ally to dominate the game)
  • Evaluation of strength (what's your strength in relation to your opponents, who is winning, who is losing?)
  • Advanced expansions for all usual 5k and 10k countries with the common strategies
  • Rough knowledge of reinforcements and income of every city
  • Knowledge of viable country and strategy combinations
  • Efficient money and reinforcement management
  • Advanced unit movement mechanics (cross land with transport, merge units for bigger range, etc.)
  • Unit ranges (in what case you can go from Berlin to Warsaw or Minsk to St. Petersburg etc. with non blitz strategies)
  • Rushing (how to scout it, to defend it and to pull it off yourself)
  • Playing 1v2, 1v3, 1vX on a World Map
  • How to win 1v1 on EU+ 5k or 10k against equal opponents
  • Team play in CWs, coordinated attacks and keeping team mates alive
  • Time management and efficient game play mechanics (how to make best use of 4 minutes and how to move troops with the least amount of clicks)
  • Evaluation of starting countries on a custom map or scenario
  • Evaluation of unit strength and cost relation on a custom map or scenario
  • Evaluation of your own mistakes
  • Evaluation of your opponents game play
  • Usual play style of the other high rank players
  • Usual play style of other coalitions
  • Advanced game play mechanics (how do the attack and defense mechanics work in detail? Common bugs? Useful features?)


Note: Adapted from original post by Vril.
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